Vol 14 No 2 (2023): June
Innovative Technologies and Digital Solutions for Community Development

Enhancing Campus Familiarity: A Comparative Study of Augmented and Mixed Reality Applications for UMSIDA Campus 2
Meningkatkan Keakraban Kampus: Studi Perbandingan Aplikasi Augmented Reality dan Mixed Reality untuk Kampus 2 UMSIDA


Cindy Taurusta
Universitas Muhammadiyah Sidoarjo, Indonesia *
Nuril Lutvi Azizah
Universitas Muhammadiyah Sidoarjo, Indonesia
Ferry Adhi Dharma
Universitas Muhammadiyah Sidoarjo, Indonesia
Vini Rahmawati
Universitas Muhammadiyah Sidoarjo, Indonesia
Afnizar Maulana Asiddiq
Universitas Muhammadiyah Sidoarjo, Indonesia

(*) Corresponding Author
Picture in here are illustration from public domain image or provided by the author, as part of their works
Published September 12, 2023
Keywords
  • Orientation,
  • Augmented Reality,
  • Mixed Reality,
  • Campus Navigation,
  • Immersive Technologies
How to Cite
Taurusta, C., Azizah, N. L., Dharma, F. A., Rahmawati , V., & Asiddiq, A. M. (2023). Enhancing Campus Familiarity: A Comparative Study of Augmented and Mixed Reality Applications for UMSIDA Campus 2. Indonesian Journal of Cultural and Community Development, 14(2). https://doi.org/10.21070/ijccd.v14i2.981

Abstract

This study addresses the need for improved orientation among Muhammadiyah University of Sidoarjo (UMSIDA) students, particularly newcomers unfamiliar with the layout of Campus 2. Leveraging the Multimedia Development Life Cycle (MDLC) Method, researchers developed and compared Augmented Reality (AR) and Mixed Reality (MR) applications, utilizing Faculty of Science and Technology brochures to render 3D representations of UMSIDA Campus 2 buildings. An online questionnaire garnered feedback from 25 UMSIDA students, with 88% expressing approval for the AR-based introduction application. To better assess its impact on prospective student enrollment, PMB Team members were consulted, resulting in 66.7% favoring the MR application for its enhanced engagement. Notably, both AR and MR applications were deemed equally useful by 66.7% of respondents. Consequently, these applications will be integrated into a comprehensive solution for further evaluation and optimization. This research underscores the potential of immersive technologies in enhancing campus navigation and highlights the significance of user preference in educational applications of augmented and mixed reality.

Highlight:

  • Utilizing MDLC Method: The study leverages the Multimedia Development Life Cycle (MDLC) Method for the development and comparison of Augmented Reality (AR) and Mixed Reality (MR) applications, targeting improved campus orientation for UMSIDA students.
  • User Preference in Immersive Technologies: Feedback from UMSIDA students and PMB Team members revealed a preference for the Mixed Reality (MR) application, emphasizing the significance of user preference in educational applications of augmented and mixed reality.
  • Integration for Enhanced Effectiveness: The AR and MR applications will be integrated into a comprehensive solution, highlighting the commitment to ongoing evaluation and optimization to further enhance campus navigation for UMSIDA students.

Keyword: Orientation, Augmented Reality, Mixed Reality, Campus Navigation, Immersive Technologies

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